Pro Tip

After finding your sound using VoxLab, you can still use the advanced editor to further tweak the processing. This is handy, for example, if you have your ‘Punch’ set to a nice level of compression but want to further reduce background noise using the noise gate, if you have ‘Depth’ and ‘Sparkle’ set as you like them but want to further tweak the mid frequencies in your voice using the equaliser, or any other application where you want to make additional adjustments to your sound.

Compressor

Use the compressor to make your voice (or any other audio source) sound smooth and balanced. This is achieved by bringing down (or “compressing”) the loudest peaks in the signal, while boosting quieter parts so that it is more even.

Equaliser (EQ)

Use this to fine-tune the tonality of your voice or audio source. This is a three-band parametric EQ, which allows you to boost or cut bass, mid and treble frequencies at any frequency range that you choose.

De-esser

Use this to tame sibilance in your voice. Sibilance is a “hissing” sound that occurs naturally in human speech and is caused by consonants, mainly ‘s’ (hence the name “de-esser”). This is essentially a compressor that targets a certain frequency to reduce its presence in a signal.

Aural Exciter

Use this to bring out more detail and clarity in your voice or audio source. This is achieved by adding subtle harmonics to the higher frequencies in your signal, giving it more “sparkle”.

Noise Gate

Use this to help reduce background noise in your recording, such as air conditioners, chatter in another room or traffic outside. This is very handy if you are recording in a space that is not acoustically treated.

Big Bottom

Use this to give your voice or audio more depth without creating muddiness. This is achieved by adding subtle harmonics to the low-end frequencies in your signal, giving it more “punch”.

High-pass Filter

Use this to help further reduce background noise in your recording or add some presence to a muddy voice or vocal track. This is achieved by cutting low-end frequencies below a certain cut-off frequency.

Panning

Use this to pan your audio across the stereo field (note: when channels are stereo linked, they are automatically hard panned left and left).










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